How to Calculate Steam ID for Non-Steam Games using JavaScript


Edit: Steam has updated the way IDs are calculated. I have updated this article to match.

tl;dr:

const target = '"C:\\Program Files (x86)\\Origin\\Origin.exe"';
const label = 'Fubar Game';

const checksum = BigInt.asUintN(32, BigInt(require('crc').crc32(target + label)));
const steamId = checksum | 0x80000000n;

const top32 = steamId;
const bottom32 = 0x02000000n;
const legacySteamId = (top32 << 32n) | bottom32;

console.log(steamId.toString(10));
console.log(legacySteamId.toString(10));
// 3934082902
// 16896757403876327424

Note: You can remove the Node.js dependency on the crc package by replacing require('crc').crc32(...) with any CRC32 implementation (example).


A Steam ID is a 32-bit unsigned integer. To derive it, first take the CRC32 checksum of the concatenated target and label UTF-8 encoded strings. Then set the top bit to 1. Meaning you concat the strings, calculate the checksum, and set the top bit.

A legacy Steam ID (still used in some places like Big Picture mode) is a 64-bit unsigned integer. The top 32 bits are the new Steam ID. The bottom 32 bits are the constant 0x02000000. Meaning you start with the new Steam ID, shift left 32 bits, and set the constant bits.

We cast everything to BigInt because JavaScript numbers cannot accurately represent 64-bit integers. We use BigInt.asUintN(32, ...) to ensure the checksum is an unsigned 32-bit integer (some CRC32 implementations return negative numbers).

The values of the target and label strings should exactly match the values in the Steam UI (include double quotes if and only if they appear in Steam).

Mike Moore

Read more posts by this author.

Austin, TX yo1.dog
comments powered by Disqus